Aug 23rd, 2018
![Hack Hack](/uploads/1/3/4/3/134352391/375079185.jpg)
Never
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Top roblox simulators. Bubble Gum Simulator is a good example of how most common Simulators are.Most Simulator genre game player’s objective is to click repeatedly or collect coins till they reach the maximum amount they can hold. Avery labels for mac. What do most Popular Simulator games have in common?There is so much into the endless progression Simulator game to grind. This is where backpacks or upgrades come in which increases the number of coins they can hold in their bag.
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![Roblox Roblox](/uploads/1/3/4/3/134352391/162823438.jpg)
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(0.295806587, -37.0378761, 890.214355))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-374.2388, -37.0378761, 885.253296))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-760.199097, -37.0378761, 880.302246))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1140.22437, -37.0378761, 885.195129))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-1534.46313, -33.038002, 887.088318))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(536.137939, -36.409977, 886.542542))
- game.Players.LocalPlayer.Character:MoveTo(Vector3.new(719.225952, -33.6261177, 894.049072))
- local speedmax = 300
- game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = speedmax
- game.Players.LocalPlayer.Character.Humanoid.JumpPower = jumpmax
- local barriers = 'Barrier5' or 'Barrier4' or 'Barrier3' or 'Barrier2' or 'Barrier1' -- list Barrie1, Barrier2, Barrier3, Barrier4, Barrier5
- local event = game:GetService('Workspace').__THINGS['Barriers']
- event:remove()
- local amount = 1000 -- experiment with this value, 1000 is maximum and for pets with high levels
- local coins = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Coins')
- local save = game.Workspace:WaitForChild('__REMOTES'):WaitForChild('Get Other Stats'):InvokeServer()
- local plr = game:GetService('Players').LocalPlayer
- local pets = game:GetService('Workspace')['__REMOTES'].Pets
- local done = 'lol meme'
- local keys = {}
- keys[#keys+1] = key
- index = keys[math.random(1, #keys)]
- end
- if(save[plr.Name]['Save']['Pets'][a].e true) then
- table.insert(petids, save[plr.Name]['Save']['Pets'][a].id)
- a = a - 1
- function co(b)
- print('Mining coin: ' . b.Name)
- while(b:FindFirstChild'Health' ~= nil and b:FindFirstChild'Health'.Value > 0) do
- wait(0.2)
- coins:FireServer('Mine',b.Name, amount, random(petids))
- end
- for _,b in next, workspace.__THINGS.Coins:GetChildren() do
- coroutine.wrap(function()co(b)end)()
- end